Omega Files
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Blood of Heroes: The Omega Files

Revised 06/30/05

The following is the background for the game I ran at Dragon*Con 2000 – I made pre-generated characters for the players to select from.   Note: Would you like to see Team Atlanta return in Dragon*Con 2003 next September??? Please leave me an email if you would..

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WORLD BACKGROUND  

In 1985, the world changed drastically.  Although there are several different reports on file, the “official” version of the events goes as follows.  NeoTek Industrial Laboratories, a fast growing firm established in the late seventies was attempting a breakthrough experiment in long-range teleportation, using spatial displacement physics, a kind of momentary wormhole effect.  They had proved a short-range experiment to some degree, but there were several concerns about the feasibility going beyond the 100-foot range that they had done.  However there was nothing to indicate a problem.  Unfortunately, they hadn’t counted on industrial sabotage.  

            NeoTek had two main Labs, one based in the New York City area, and the other in Denver Colorado.   The experiment was to send a small box with seven items of various shapes and substances from Denver to New York City.   When the fateful day arrived, everything checked out and was a go.  The button was pressed, and the box was “pushed” through the wormhole.  And then all hell broke loose.  An energy surge caused as most of the evidence indicated at the Denver facility by person or persons unknown disconnected the two wormhole openings.  The wormholes at both labs now connected to somewhere else.

            Energy began to flow into the labs in vast quantities, shorting out systems, affecting the structure of the buildings.  All the reports afterward seemed to concur that the wormholes were now both one-way openings, draining energy from the other side, an alternate dimension.  The few survivors of the two “gate” rooms  said the rooms were a swirling mass of energy , like tiny balls of lightning, pulsing with a steady beat.

NeoTek Prime Effect Impact Map - The US blanket            After several minutes, damage at the New York facilities blew the power systems completely and partially collapsed the lab.  Finally the Denver Lab also lost enough its systems for the runaway wormhole to close.  But the energy pulses remained in vast numbers, circling the point of the wormhole.  When the wormholes closed the other forms of energy ceased.  And the pulsing effect of the energy balls slowed, their energy draining away somehow.  At the Denver site, one of the balls came toward a surviving scientist and then entered him.  His wounds were instantly healed.  A few seconds later the pulses left the Denver gate room in all directions.  And as records would indicate, a few seconds later, the New York pulses repeated this outward travel.

            These tiny UFOs were sighted all over the World, but dominated North America, and primarily the eastern two thirds of the United States.  They were seen coming into contact with people, animals, and objects.  Sometimes they did so with no apparent results, and sometimes with very vivid effects.

            As some of the results and countless reports later would seem to indicate, the energy pulses were somehow alive.  In our “alien” dimension, they could not survive independently.  But they could survive by merging with something in our world.    It would seem that in those frantic seconds after the gates closed that each pulse was looking for something in this world that somehow “matched” them.    If they didn’t find such a match, the results of their mergers were… unpredictable.

AFTERMATH

            Certain people all around the world began to show bizarre powers and mutations.  Various animals did so as well.  A zoo chimpanzee learned how to speak, and soon became quite the conversationalist.   A blue whale with a harpoon-proof hide began sinking whaling ships, showing uncharacteristic intelligence, even leading herds in attack.  And certain objects, usually respected or revered in some way, did so as well.    A statue of the Virgin Mary at the Vatican began showing a true halo, and was later found to heal almost any normal ailment if they were brought into the light of the halo. Hailed by the Vatican as a miracle, it was disputed as an alien side effect by others, angering the faithful in some quarters.

            It wasn’t at all good news – A variety of mutated predatory animals proved deadly for many communities.  Two passenger jets were brought down by bizarre mutations spontaneously occurring in mid flight.   Whether by the mutation or the panic it caused was never officially determined.   Several other people went to hospitals worldwide with bizarre deformities the likes of which had never been seen by modern doctors.   Over a hundred thousand cases were reported worldwide.  Some mutations never made it to the hospitals as frightened people or mobs turned on them, sometimes with fatal results.  For others, their powers were not as controlled or instinctive as they were for others, and accidents in those first days did result in several deaths.  Many of these had to be isolated while they attempted to control their abilities.   In some countries, some of these individuals

            The NeoTek Lab accidents and the timing of the mutations, as well as the sightings of millions of these energy pulses leaving the labs, seemed to point blame at them.  Within the following weeks, NeoTek was sued into oblivion by an endless parade of damage suits by injured parties.  Much of their records were lost, several of their staff dead, several “altered”.   Bankruptcy courts divided up the spoils into a bare pittance for the injured parties. Government aide programs helped with some, but with a small few, life could never again be anywhere approaching normal.

THE WORLD ADAPTS

            Over the next few years the world adapted to the changes.  Laws had to be changed or adapted to encompass the various powers that some people now exhibited.  At first a few individuals with powers did attempt careers as vigilantes, with mixed success.  Many disfigured mutants tried to lead normal lives, but were usually running into problems that led to more than a few discrimination lawsuits.  Businessmen who were now 8ft tall or extremely broad strongmen had problem riding cabs, trains, and especially airliners.  A man with burning blue flame for hair couldn't find a place to live because he was a living fire code violation.   Others tried to find jobs as policemen, with the army, but it was quickly found that metahumans and normals didn’t work well together all the time.    Normals couldn’t compete with the metahumans, and in the era of fairness, that wasn’t to be tolerated.  Normals would try to overcompensate, leading to accidents. Attitudes would become bitter and harsh, tempers short.  Unions complained when metas violated their areas of interest and the argument ensued.   Some metahumans could live in secret as normals, not letting on to their abilities, but others couldn’t, usually because of some level of deformity or obvious physical changes.  How could these metas earn a living?

By 1990, the number of crimes by metahumans was on the increase.  In part this was due to the struggle that some had succeeding in ordinary life.  Others saw how easy it was for them, and took that easy road.   Normal police procedures did not work well against them, nor did normal jails work against all metahumans. The Police wanted help, but experiments to get metahumans to work in a normal police force didn’t work.   In Los Angeles a compromise was achieved when a group of three metahumans formed a company, earning their living by turning in wanted meta-criminals for the reward money.   They were so very effective that they eventually had to expand, starting branches in Dallas and New York.

            Several corporations caught on setting up special teams of metahumans to use as security, specializing in security against meta-criminals.   After a few years others developed, but they were usually for special purposes that could not be easily achieved by normal means; deep-sea salvage and recovery, satellite repair, etc.  Even several military forces worldwide developed meta-teams.  Finally, several large cities developed teams of Metahuman Operatives to work as metahumans policemen, emergency rescue squads, and general troubleshooters.  It was long and coming, but the world was mimicking the comic books.

            The changes to living beings seemed somehow genetic in nature, or maybe the energy force inside them could replicate with the human cells, because by the year mid nineties, the next generation were born and becoming children inheriting versions of their parents powers.    Some mutant animals seem to be on the verge of becoming new species, creating in some cases new environmental headaches.

TODAY

            You are a member of Team Atlanta- a squad that works for Atlanta, but serves the entire Atlanta Metro area.  Some of these members have public identities and are well known, while others maintain secret identities to the public.  Most of these have families or friends that they fear for.  The Squad occupies a special building in downtown Atlanta.  At least one member is present at all times when the squad is not active.    Many of these individuals have been tagged with a name by the press that has become a “super-hero” name, although the civil authorities frown on the use of that term, preferring Metahuman Operative.  All operatives have had courses in rescue training, and varying levels of police procedures and techniques.   They work as a team and are usually called in when the situation warrants meta-assistance, or shows signs of metahuman criminal involvement.  They are occasionally high profile, and treated like celebrities. 

NOTE:

            Two of the player characters provided, Mystery and Replica, have powers that could be difficult for beginning players to use.  It is really necessary that anyone wanting to play either of these characters must have previous experience with the MEGS system.  The shape shifting powers of Mystery require a good feel for the attributes and powers, and a good knowledge of animal forms and the “powers” they may represent.  Replica’s Mimic ability may bring into play dozens of powers and may require the player to be familiar with those abilities and how to best utilize them.  It will be VERY difficult to explain some details related to either of these character’s powers during the game without risking slowing it down.  Out of consideration to other players, if you do not have experience with the game, pick one of the other players characters.  Thanks

DISCLAIMER:

            NeoTek is a fictitious corporation and is not meant in any way to represent any company existing or known to have existed.  Any similarity is purely coincidental.