Prince Varo
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Name:

Prince Varo

Race:

Human

Player:

Chris Eaves (Now NPC)

 

Description

5'9" Tall, Young look for 22 years of age.

 

Attributes

10

ST

16

DX

18

IQ

12

HT

18

Will

10

Fatigue

12

Hit Points

7

Speed

7

Move

7

Dodge

18

Vision

18

Hearing

18

Taste/Smell

1

Swim

20

No Encumbrance

40

Light Encumbrance

60

Medium Encumbrance

120

Heavy Encumbrance

200

X-Heavy Encumbrance

0

PD

22

DR

0

Parry

0

Block

0

No Encumbrance Move Reduction

1

Light Encumbrance Move Reduction

2

Medium Encumbrance Move Reduction

3

Heavy Encumbrance Move Reduction

4

X-Heavy Encumbrance Move Reduction

7

No Encumbrance Move

6

Light Encumbrance Move

5

Medium Encumbrance Move

4

Heavy Encumbrance Move

3

X-Heavy Encumbrance Move

18

Fright Check

 

Advantages

10

3D Spatial Sense

42

Damage Resistance (+22), Ablative: Regenerate 1 pt per minute (*2/3), Must be Consously formed with air (-5%)

10

Literacy (TL4 and below)

65

Radar Sense (+3), Accessibility (Requires aire present to sense object - functions by detecting air movements) (-10%), Can be fooled by extremely slow movements. (-5%), Radar Sense: See inside any object (+40%)

5

Reputation (+3), Frequency: Always (*1), People: Small class (*1/3)

10

Silence (+2)

25

Status (+5)

40

Vacuum Support

 

Powers

51

Create Gas (+20), Accessibility (Normally can only make the simplest gases) (-10%), Can make complex gases (LINK) (+10%), Nuisance Effect (Popping/Crackling Noise) (-5%), Takes Extra Time (LINK) (-10%)

105

Psychokinesis (+30), Accessibility: Controls Gas directory, solids are lifted via moving gas (-20%), Nuisance effect: wind movements (-10%)

8

Vacuum, Doesn't Harm User (+20%), Increased Area (+3) (+60%), Instantaneous (+20%)

 

Disadvantages

-10

Honesty

-5

Intolerance vs. Catholic preists

-10

Pacifism (Cannot Harm Innocents)

-10

Sense of Duty (Toward Hawaiian Nation) (-2)

 

Quirks

-1

Constantly Cheerful

-1

Doesn't like the cold

-1

Dresses in bright colors

-1

Loves to read

-1

Plays jokes on those who look down on him

 

Skills

15

0.5

Accounting

14

1.0

Acrobatics

15

0.5

Animal Handling

17

0.5

Area Knowledge (Hawaiian Islands)

16

1.0

Chemistry

15

4.0

Create Gas

16

2.0

Dancing

17

0.5

Fishing

15

0.5

History

18

2.0

Language (English)

18

0.0

Language (Native)

16

0.5

Leadership

16

1.0

Levitation

17

1.0

Merchant

16

1.0

Naturalist

16

1.0

Navigation

16

0.5

Politics

14

0.5

Riding (Horse)

20

0.0

Savoir-Faire

17

0.5

Seamanship

15

0.5

Shipbuilding

14

1.0

Staff

16

0.5

Stealth

15

2.0

Surfing

16

1.0

Swimming

25

18.0

Telekinesis

15

0.5

Theology

14

2.0

Vacuum

 

Spells

 

Included Packages

 

Points

225

Attributes

207

Advantages

164

Powers

-35

Disadvantages

-5

Quirks

44

Skills

0

Spells

600

Total

 

Notes

The Hawaiian islands after the comet.

In 1848, the presence of the comet heading for earth was made public. On the Hawaiian islands, missionary priests began gathering their flocks and preaching of the end times. The great majority of the populations listened, but a portion of the people considered another theological possibility.

This smaller minority defied the priests and officials and began to openly embrace their old religions. They considered the green disk in the sky a sign that Keawe, the Hawaiian creator, was displeased at His waning memory. The comet, which they called Keawe's Hand, would both illuminate the world and make it anew.

Among the leaders of this movement was Tumah Kamehameha, a minor figure in the royal family. As the time of the comet's impact approached, it was determined that the best way to ask forgiveness for forgetting the old ways was to hold a ceremony on Pele's mountain as the comet impacted.

In a stroke of good fortune, the traditional path to Pele's home was on the southeast face of the volcano, so when of the comet fragments impacted in the NE Pacific, the adherents were largely spared the tsunami's destructive impact. However without the protection afforded by the mountain chain, the people in the lowlands on the SW part of the big island were literally washed away.

Keawe's Hand awoke Pele from her rest. Over the next few weeks, the resulting, fissures and lava flows killed fully half of the remaining people on Hawaii. As the volcanic activity subsided, what boats remained or could be salvaged were used to rescue the pathetically few survivors on the other islands. What was once a population of 400,000 had been reduced to a mere 20,000.

The Royal family had been lost in the tsunami with the sole exception of Tumah. Having been part of the royal family conferred on him the mantle of leadership, so he became the defacto ruler of a country made anew. He took to it easily, and he distinguished himself in the rescue and survival efforts in those difficult months. Tumah led by example; working with any group he felt could use a lift in morale, and his popularity soared.

Somehow, Tumah was brought into contact with the spores released by the comet. He suddenly could call on any aspect of the weather. At his command were lightning, rain, winds and storms, and other 'gifts' were rumored. It was seen as a sign that Keawe had found favor with Tumah's work and leadership. As a result, Tumah began an ambitious project of rebuilding with the aid of a devoted people.

Over the next few years, the islands were cleared of the devastation, and the port that was so important to Hawaii's economy was rebuilt. Farm leases, originally given to foreigners, were remanded to natives, and the education doled out by missionary schools was made openly available.

During the first years of sporadic contact with the mainland, travelers brought news of the devastation on all shores of the Pacific. Tumah determined that all foreign presence would be kept to a minimum, and Hawaii would take its place as a key Pacific port when regular contact was again made with other countries.

This new nationalism required careful maneuvering when foreign ships came to call. Foreign aid was needed in Hawaii, but each vessel offered aid only in exchange for Hawaii's allegiance to that ship's country. However, instead of negotiating with the captain, Tumah requested diplomatic envoys from the represented country to meet on the island in 4 months.

In the interim, key people were quietly brought in to advise the new monarch on his options, each country's strengths and weaknesses, and what forms the offered aid should take. It was this informal counsel that eventually hit upon the idea of a multi-national checks and balances system. It established in specific detail physical and social boundaries, a two-year agreement length, and terms of renewal and policing of each country by the other. Additionally, each country was required provide an equal part of the port authority and transport infrastructure.

Thanks to this new Foreign Trades Counsel, mostly composed of American or British-educated Hawaiians, negotiations went well. When the envoys from each country were brought together, port concessions were successfully bartered for aid, and each country was assured that the largest safe harbor in the Pacific would not fall into unfriendly hands. The Hawaiian nation, for its part, retained final control of the port, received a portion of the trade flowing through its harbor and maintained its independence.

Varo Kamehameha: son of King Tumah Kamehameha IV and his first concubine Liliu.

Varo was born Makeo Kamehameha in the spring of the second year of his father's reign. As his father's 7th son, he was born into princedom but far down the line of succession. However, he was groomed for leadership and service, as were all his siblings, since one never knew whom Keawe's hand might elevate to the regency.

Makeo was a happy and gregarious child and enjoyed being part of an extended family. As he grew, he knew almost preternaturally what to say and how to say it. Without fail, everyone whom he met was attracted to his natural charm (savoir-faire), and his easy way with people created an almost infectious happiness (quirk) when he was around.

Makeo was also inquisitive. In the first years of his father's reign, survival took priority over education. However, whether it was fishing, area lore, or the traditional hula, there was always someone Makeo could talk into showing him something new. In fact it was Tumah himself who had to find and bodily carry the child out of the shipyards when he took an interest in construction. Tutors were subsequently hired.

It was during this time that Makeo learned English and became an avid reader (newest quirk). Additionally, he learned about the history of his people and a somewhat skewed version of the introduction of modern ways to the Hawaiian people. This made him quite disapproving of the Catholic Church and its methods (quirk).

At age 14, Makeo began a time of humility and service to his people that all members of the Royal family traditionally performed. Initially, some of his co-workers did not like him. They called him 'Your Highness' and made his days miserable. He tried to laugh it off and talk his way out of it as he had done so many times before. This was a disaster, and his tormentors rode him mercilessly. Then his patience ended.

Makeo stayed up for two nights planning payback for the group's ringleader. The resulting embarrassment to his principle tormentor was what gained him acceptance with all his workers. In effect, he had proved that he could give as good as he got. Besides, it was kind of fun (quirk). The people he worked with enjoyed his company, and oddly enough, King Kamehameha gained esteem for raising fine children.

Then, Makeo's gift emerged. His was not the first emergence in the children, so it was almost expected. He began learning how to use his newfound abilities, and with his father as a guide, he learned well. It was three years before his (somewhat protective) father pronounced him fit and trained. Finally, to more closely link the Royal family with Pele and Keawe's line, after Makeo was renamed Varo after a character in legend.

Afterwards, Varo completed his education. Now, with his fine control over gasses and molecules, he was able to isolate the Noble gases. It earned he and his country great esteem in the scientific community.

Now 22, Varo is looking for greater challenges and ways to aid his nation.

Power Notes:

All of Prince Varo's powers deal with, are aspects of, or are limited to affecting gas molecules in some way...

Telekinesis functions by moving Air first, then using that as a cushion to move object with the air. Unless extra time is spent beyond the normal first second of concentration, a breeze to a stiff wind will be noted in the area of what is being moved, depending upon size, weight, and speed of movement desired. Only air, gas molecules are in direct command - Anything else is literally carried by the air. Manipulation of the air into and out of an area, could thus result in the movement of fine particles as a matter of exclusion. This includes the character - levitation in this sense is achieved by making a cushion of TK air underneath /around the character. This close contact/tactile use of TK is subsequently easier for him. (Levitation power bonus in effect here.) Max Levitation speed - 2812.5 mph, or approx. Mach 4.2

The popping sound of Create Air is because the power as conceived is actually teleporting specific gas molecules into the area. Rare molecules would come more slowly, in a more crackling sound, as individual molecules arrive. Common molecules would arrive in lots, causing louder single pops.

Vacuum, likewise is an atmospheric teleport out of gas from a given area of up to 4 hex radius - which covers 37 hexes!! His Silence likewise is a localized suppression of air movement in response to his own movement.

His Ablative DR, again is a Hard Atmospheric shell, one that must be formed by conscious thought. Recent damage taken by the shell limits his ability to form a complete shell, but the ability to returns quickly (1 DR pt per Minute). NOTE: A shell of at least 10 DR is required for Levitation travel faster than 100 mph.

His Radar sense is also a function of his innate relationship with the air. He can sense air movement and what it is in contact with for a range of 3 miles in any direction. It doesn't give details, just a strict sense of shape and presence. Vision rolls are required to discern specific objects or notice things. Line of sight is NOT a factor, as he can see around objects, and into them as well, as long as they are in contact with gas molecules.

GURPS(R) Character Assistant 2.12
Copyright 1995-1997 Armin D. Sykes. All Rights Reserved.

GURPS is a registered trademark of Steve Jackson Games Incorporated,
used by permission. All rights reserved.

Character copyright 2000 Mark A. Brinkman & Chris Eaves