Quicksilver
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Quicksilver-----------------------------------

Robert Sutton was the only child born to Keith and Ellen Sutton of Dekalb Illinois. His early childhood was quite normal.  He was small back then, and played rough.  He also was the target of several bullies.  That was the case until shortly after his twelfth birthday.  He had skinned himself up after playing in a vacant lot coming home from school.  When he cleaned himself up, he noticed flecks of silver in the wound.  He couldn’t get them off, so he left it alone.  Later that day he noticed another spot on his arm that was now a silver patch.  What was this stuff? It was soft like his skin. He checked the original wound and found the whole area was a single patch of silver. 

Concerned that he was now contaminated he hid the spots under his clothing.  Over the next few days, the spots grew and became more numerous.  All his wounds had healed, much faster than they should of.  And he noticed he was getting faster and stronger.    He was still afraid to tell anyone – it was both thrilling and frightening.  Then, coming home from school he was confronted by a bully.  The bully grabbed his arm – and Robert grabbed the bully’s hand and pulled it off – inadvertently crushing the hand and breaking the arm in one quick maneuver.

He ran home and finally told his parents everything.  They saw to it the authorities were told about the other boy, and they took Robert in to be examined.  By now the silver were spreading rapidly, His arms, torso, and most of his thighs transformed.  Patches were showing on his neck and his scalp was losing hair.  Within hours of getting to the hospital, Robert was totally silver and hairless.  And afterwards, Robert quickly found out he could stretch.  It hit him like a ton of bricks with a shower of conflicting emotions – sorrow & guilt for having hurt the bully, horror and amazement at his new abilities, the anguish of his parents.

Both school and police officials became involved and despite the fact that Robert was the one assaulted and had only responded in self-defense, he was made out to be the villain.  Angry parents were already petitioning the school not to allow Robert back in, an attitude that only got worse when Robert’s condition was brought forth.  In this storm of controversy, a man from the Government came and introduced himself to his folks.  After a long and tearful discussion with this man, his parents came back in and told their son goodbye.  He was going to be sent away with this man – it was better that he not be here. And it might be the only way to avoid criminal charges. They couldn’t give him the care he needed, not now. 

And so Robert was brought to Project STRIKE, a U.S. Army Black Ops division, training young metas to be soldier/spies.  They put him into lots of basic grade and high school classes, teaching him lots of Math, Spanish, Martial Arts, and other such things.  As he grew older the classes changed, increasing in difficulty, and the training became more and more military.  There was also a lot of history, but it was presented in such a way that developed Robert with a very military, very patriotic mindset.  It was a very clever, very subtle form of brain washing.  Over those years, he only saw his parents on a couple occasions, though he wrote them often.  But they were becoming a fading memory. They were pacified by multiple reports from various Army officers praising their son.

He was exposed to several other metahumans and mutants during these years, but rarely worked with them.  His training was mainly as a solitary individual.  It didn't stop him and others from competing.  He made a few friends, but lost contact with them as the "graduated" out of the training program.

As he grew up, he grew taller, shooting up several inches in height  when he was 14 years old.   The training pushed him, making him learn new and unusual ways to use his abilities. By the time he was 18, Robert was well over 6 feet tall (without stretching), and had learned much – He could now speak Chinese, use several weapons, and was fairly proficient in Martial Arts.  He had also set a few records on the training grounds, especially the obstacle course, and the track. 

He was sent on a few missions – frequently he was airdropped in and glided down to the ground far away from a target area and then traveled the rest of the way under his own power on foot.  Rescue missions, search and destroy missions, even a few sniper missions.  He was always gung-ho, liking the fighting.  But he did learn to question some of what he had been taught, finding out different “truths” about what was actually going on.  About the time he was questioning the Project’s motives, its government funding was yanked very abruptly.  Within a week, STRIKE HQ was disbanded and stripped of equipment.

Now he’s 21 – and on his own, looking for a new direction and purpose in his life.  Because of his upbringing and appearance, Robert has not been in public much – and has been avoiding it.  He’s thinking of a career, wondering about college, searching for other options, but curious as to how his academic history might be represented with STRIKE history.   Without their records, he doesn’t have much of anything on paper…

Quicksilver

Real Name: Robert Sutton

Occupation: Field Agent

Alignment: Scrupulous

Attributes: IQ: 12, M.E. 19, M.A. 9, P.S. 29 (Superhuman - Carries 5800 pounds  - lifts 8700 lbs.), P.P.: 11, P.E.: 24, P.B. 11, Spd: 352 (240 mph)

Age 21

Sex: Male

Height: 6’2”

Weight: 195 lbs.

Experience Level: 2nd

Experience Points: 2051

Hit Points: 45

S.D.C.TM: 173

Horror Factor: 10 (When stretching)

Power Category: Mutant

Unusual Characteristics: Silver metallic skin, no body hair.

Major Super Ability: Stretching

Minor Super Abilities: Superhuman Strength, Extraordinary Speed, Healing Factor

Combat Training: Hand to Hand: Martial Arts

Number of Attacks: 5

Bonuses:  +5 to Strike, +8 to parry, +11 to dodge,  +2 to disarm, +15 to roll w/ punch, +15 to roll w/fall, +9 to roll with impact, +2 to Auto dodge,  +3 to initiative, +14 to damage from strength, +4 to damage for every 20mph speed (min. +8?), Projectiles, bullets, arrows, thrown objects, as well as punches and kicks all do half damage, fire and cold do half damage, poisons and toxins have 1/3 effect and duration if saving throw is missed,

Saving Throws: +38% to Save vs. Coma, +8 to save vs. Magic, +5 to save vs. Psionics, +8 to save vs. Poisons, +2 to save vs. insanity.

Other Combat Info:  (+8 damage bonus from Spd, +4 damage for every 20 MPH, +14 from Superhuman PS) Punch 1d4+22, Kick 2d4+22, Squeeze 1d4+14, Can stretch/entangle for 1d4+1 melee rounds up to 6 people, Can stretch neck 15 ft., Fingers 5 ft each, arms 20 ft. each, Legs 40 ft. each, Body 150 feet, Nose eyes toes only 1 foot., Flattened body net attack – [-2 init, targets lose 1d4 melee actions], Flatten body on wall or floor +10% to prowl +15% in dark, flattened body reduces damage from being ran over to 5% normal and may slide under some doors or through large cracks; Condensed ball form ( 18 “ sphere, +10% to prowl ,another +10% in dark – travels at half speed , 120 mph, rolling or bouncing at +2 dodge),  Full bounce form –( 6 ft puffed sphere – 12 ft bounces using superhuman strength – propels himself at TRIPLE normal speed - 720 mph – Supersonic  - Punches, kicks, collisions, explosive force and falls do no damage), Rope Trick melee action using arm/and or stretched body, Glides down from 3000 ft or higher at 8 to 20 mph by making a flattened wing form.. , WP Bonuses +3 aimed strike, +5 aimed sniper strike, +1 Burst

Other: Recovers 3 S.D.CTM  every 10 minutes, One Hit every 15 minutes, can Instantly regenerate 4d6 hit points twice daily.  Does not fatigue, No scarring when healed, Broken bones heal 10 times faster, no scaring on most wound.

Education Level and Skills: Military Specialist:

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Basic Military Program: Running, Climbing (80%), Military Etiquette (55%), Radio Basic (60%)

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Espionage Program:  Detect Ambush (50%), Intelligence (51%), Wilderness Survival (50%), Interrogation (60%), Sniper

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Military Demolitions Program: Basic Electronics (55%), Basic Mechanics (55%), Demolitions (83%), Demolitions Disposal (83%), Underwater Demolitions (80%)

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Physical Program: Prowl 45% (+10% in compact ball form), Swimming (65%), SCUBA (65%), Acrobatics [sense of balance (72%), Walk tightrope (63%), Climb rope (82%), Back flip (65%)

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Secondary Skills:  Language Mandarin Chinese (55%), Language Spanish (55%), Land Navigation (40%), Advanced Math (45%), Running

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Weapons Proficiencies: W.P. Rifle, W.P. Automatic and Semi-automatic Rifles, W.P Heavy, W.P. Submachine Gun, Recognize Weapon Quality (36%)

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Innate and standard skills: Escape Artist (63% - from Stretching), Speaks English (80%), Read and Write English (55%), Pilot: Automobile (62%), Mathematics: Basic (50%)

Money: $6000 life savings, $700 ready cash

Weapons: Usually travels with none because of his entry techniques, but is quick to take advantage of weapons found on site.  On occasion, when functioning briefly as a sniper, has been equipped with a sniper rifle.  He prefers to travel light – too much gear slows him down, and usually gives him away.

Vehicles and other Equipment:  Has no car (has never seen use in one – they are too slow – or he was provided transportation.)

 

Followup:   This game ended VERY quickly after we started.  *sigh*

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