Squire
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Squire - Aka James Jeremy Bond
Player: Mark Brinkman
8 INT
7 WILL
6 PRE
8 TECH
12 REF
9 DEX
10 CON
8 STR
9 BODY
6 MOVE
20 SD 12 Run
20 ED 18 Sprint
6 SPD 6 Swim
18 REC 6 Leap
100 END 21 Res
45 STUN 2½ tons Lift
45 HITS    
Characteristics Cost: 83 (Base 65)
Complications Base [50] + Pts
Code of Honor (True British Gentlemen: Kind, courteous, honor) (Frequent, Strong, Major) 10
Obsession (To be knighted, and be worthy of it) (Frequent, Strong, Major) 10
Hates the James Bond 007 jokes (Frequent, Strong, Minor) 4
Enemy - Uncle William Bond (Less Powerful, Worldwide, Death) 20
Experience
0
Complications 94
Experience
Total Cost 94
Totals Points Limit
Characteristics 83 65
Skills and Options 133 50
Powers 63 45
Total Points 863 644
Offensive X 25 Defensive X 25
Champions: The New Millennium Fuzion Powered
Pts Powers END
13 Flight: 25 m/y (×16, NC: 400)
Reduced END: No Cost, +4
0
3 Enhanced Perception: +6  
4 N-Ray Vision (Can't see through Lead)  
11 Armor (22 KD, 22 EKD)  
1 Immune to Disease  
2 Need Not Breathe  
1 Safe in Intense Heat/Cold  
1 Immune to Aging  
8 Regeneration (18 HITS/Minute)
Regenerate: Standard, +0; No Scarring: +3
 
5 Internal Spaces ("Pocket" Dimension - ignores volume and mass ??
14 Invisibility
Sense: Normal Sight; Sense Group: Hearing, 2; Sense Group: Sight, 2; Reduced END: No Cost, +4; Visibility: No Fringe Effect, +2
??
Pts Skills AV/DV
3 Hand-to-Hand: 5 (REF) 17
1 Hand-to-Hand Evade: 3 (DEX) 12
1 Melee Evade: 3 (DEX) 12
3 Melee Weapons: 3 (REF) 15
1 Ranged Evade: 1 (DEX) 10
4 Use Internal Spaces Power: 4 (TECH) 12
4 Use Invisibility Power: 4 (TECH) 12
1 C++: 1 (INT) 9
2 French: 2 (INT) 10
2 German: 2 (INT) 10
2 Japanese: 2 (INT) 10
2 Latin: 2 (INT) 10
2 Mandarin: 2 (INT) 10
E Native Language - English: 2 (INT) 10
2 Russian: 2 (INT) 10
2 Martial Arts Weapons  
8 Wealth (Rich, $128,000/Week)  
2 Athletics: 4 (DEX) 13
4 Business: 4 (INT) 12
2 Computer Programming: 2 (TECH) 10
4 Concentration: 6 (WILL) 13
2 Education: 4 (INT) 12
2 Expert - British History: 2 (INT) 10
2 Expert - British Legends and Lore: 2 (INT) 10
1 High Society: 1 (PRE) 7
1 Lip Reading: 1 (INT) 9
1 Local Expert [London]: 3 (INT) 11
1 Navigation: 1 (INT) 9
1 Paramedic: 1 (TECH) 9
4 Perception: 6 (INT) 20
E Persuasion: 2 (PRE) 11
2 Research: 2 (INT) 10
2 Riding (Horse): 2 (DEX) 11
2 Shadowing: 2 (INT) 10
2 Sleight of Hand: 2 (REF) 14
3 Stealth: 3 (DEX) 12
2 Tactics: 2 (INT) 10
E Teaching: 2 (PRE) 8
2 Wardrobe and Style: 2 (PRE) 11
2 Weaponsmith: 2 (TECH) 10
3 Ambidexterity  
3 Combat Sense: 1  
9 Handsome: 3  
3 High Pain Threshold  
3 Intuition  
3 Light Sleeper  
3 Night Vision  
Pts Equipment
4 Mace (Damage 9D6, Acc -1)
DC: 5; Min STR: 4; AV: 14
1h
3 Quarterstaff (Damage 6D6, Acc +2)
DC: 3; Min STR: 3; AV: 17
2h/Stun
4 Broadsword (Damage 7D6, Acc +0)
DC: 4; Min STR: 5; AV: 15
2h
5 Battle Axe (Damage 9D6, Acc -1)
DC: 6; Min STR: 5; AV: 14
2h
6 Katana (Damage 8D6, Acc +2)
DC: 4; Min STR: 2; AV: 17
2h

Appearance: Young British lad, average height and build, blue eyes, sandy brown hair, carries himself with an air of maturity.

Background:

James is the only son of Martha (Thurston) and Gregory Bond. He was given the name despite some protests from the father to fulfill a promise that Martha had made to name her first son after her grandfather James Thurston.
A second generation Neo, he developed far stronger abilities than his father during his teenage years. He also developed an interest in history, especially British history, Knights and the legends around them. He longed to be one even before his powers developed.
He has one enemy, an uncle William, an individual offended by James's Grandfather who had cut William out of the will. William blamed James's father, and has since used his business dealings to disrupt the finances and endeavors of James's father. 
James has received special training in the use of his abilities, and now is headed off to finish up his schooling in a supposedly normal school environment.

 

This FUZION character was originally made for another short-lived campaign based in England.  The character was going to a private school just north of London when the campaign began.  He was designed with some abilities off of the net, a full scope of powers.  I was intrigued by the use of a Dimensional pocket, as it were,  for a trained fighter.  He was played in the background for a while, unwilling to reveal himself -- he was a student, while most of the other characters were older.  One was even a teacher!