Indie cyber-fantasy RPG · In development

There is no logout.

The Central Nexus is a cyber-fantasy role-playing game in development. You arrive in an impossible city, meet the people who live there, and decide what to do beneath a hundred-floor Tower.

Three lives. A hundred floors.

The figure in the sky is Aethereon, from the development build.

Scroll to climb

Footage · Endpoint Tavern

Step inside.

Most images on this site are frames from the game's development build with its on-screen interface hidden. Anything from an earlier version says so.

A busy timber tavern with stone fireplaces and a glowing menu board; pixel-art patrons of several kinds stand and sit at long tables. Gameplay
The Endpoint Tavern. Development build.

What you do in the prototype

Talk. Choose. Fight.

A small brass floating drone hovers on the tavern floor next to pixel-art patrons, including a red dragonborn in a blue robe. Gameplay
GUIDY, the brass guide drone. Development build.

Talk

The people of the Nexus have routines and opinions. Walk up and talk.

A crowded tavern with a dialogue box at the bottom listing two choices, each marked with a skill check and a difficulty number. Gameplay
Dialogue choices carry skill checks. Development build.

Choose

Some choices come with a die roll. The numbers are shown.

Characters facing one another on a narrow street beside a blue lamp post during a turn-based fight in the prototype. Gameplay · older build
Early prototype. A turn-based fight on Tallow Lane.

Fight

Fights are turn-based. You choose each action in turn.

Incoming transmission

Then the sky speaks.

“Welcome, pioneers. I am Aethereon.”

“Article One of the Charter. Each of you has three lives…”

“At the center of this city stands the Tower of Enlightenment.”

“As of this morning, it is open. It has one hundred floors.”

Lines from the opening announcement in the development build.

Watch the trailer

Trailer

Arrive in the Nexus.

Trailer
Development trailer. Footage from a development build. Watch on YouTube. Read the transcript.

The setting

A city worth living in.

  • A tavern full of people with routines and opinions.
  • Shops, laundry lines and rooftop gardens: a city that looks lived in.
  • Portals lead to other worlds, and a Tower rises over the city. Neither is playable yet.

Read more about the game

Key art of the Nexus: a dark Tower rising into aurora-lit clouds above bridges, terraces and crowds of residents. Key art
Key art, not gameplay. The Nexus beneath the Tower.

Status

Where the project stands

What exists today, stated plainly. This board changes when the facts change.

Playable prototype
Exists, private A Windows build exists. It is not public.
Public demo
Not yet
Store page
Not yet
Platforms
Planned: Steam and itch.io Nothing is available on either yet. No price or dates are announced.
Release date
Not announced
Last updated